Beware of dogs gifts, presents

Beware of dogs gifts, presents
Kristers Krūms, Horhe Solorzano, Sofija Frančeska Putniņa and Sims Birznieks
22/03 – 17/05/2025

Beware of dogs gifts, presents

The gift is given by the gift giver

get Gift give gifted got

ai dundur-dundur-dun-dun-dot-dot-dot

now, higher

i want

i want to give

i want to give you something

i have a full bottle of snails

i have an ache belly full

to Estev you should give

i want to give you

Show of love

from door to door

no philosophy of joy in giving

there is no giving

there is no gifting

only gestures

gesture of giving gestures

for today I am dressed in gestures

today I am wearing my blue cap

and (time)I gave you my blue cap

when there is so much sun

disguised as the next spring’s gift

a mask gift

art disguised gifts

never open a gift from my…

face to your face;

wait

let me give you a signal

spits badly on the ground

(beware of dogs who bring gifts)

i want to give you a wall

wall painting walls

work, hard, work

i want you to paint it black darkness

what’s going on

i remember, i gave you a branch

the main one, you know, it flourishes

the swollen branch

the fruit of labour

i want silence

are you for the sun or the darkness

silence

and the wings smile

i want noise

for the fruit gives

the root receives

and i will bite them both

text by Afonso Theias

Support: VKKF, Auss

Kristers Krūms, Jorge Solórzano, Krišjānis Cukermanis
Bow, 2025
Kristers Krūms, Jorge Solórzano
Instrument, 2025
Kristers Krūms, Jorge Solórzano
Instrument, 2025
Morrison James Birznieks (1991 – 2020)
“ ” , 2025
Framed by Valters Veide
Morrison James Birznieks (1991 – 2020)
“ ” , 2025
Framed by Valters Veide
Sofija Frančeska Putniņa
origami ak47/ bewitched by reason, 2025
Kristers Krūms
Cloud pusher, 2024
Kristers Krūms
Protection, 2025
Kristers Krūms
untitled, 2025
Kristers Krūms
“Get better soon”, 2025
Drawing by Sonia Górska
Kristers Krūms, Jorge Solórzano
Rock basket, 2025
Kristers Krūms, Jorge Solórzano
Rock basket, 2025
Sim Birznieks, Kristers Krūms
LV flag, 2025
Sim Birznieks, Kristers Krūms
LV flag, 2025
Māra Avrameca, Anna Osipova and Ģertrūde Cielava
Tiny exhibition, 2025
Māra Avrameca, Anna Osipova and Ģertrūde Cielava
Tiny exhibition, 2025
Jorge Solórzano
1000€, 2025
Jorge Solórzano
1000€, 2025
Jorge Solórzano
1000€, 2025
Sim Birznieks, Kristers Krūms
M flag, 2025
Emīlija, Emīls, Kristofers, Magnuss, Anna F., Anna O., Māra, Ģertrūde, Edgars, Kristers, Jorge
Gift of labour, 2025

Photos: Līva Priedīte

ESX

ESX
Gints Gabrāns
7 – 15/03/2025

Gallery 427 will be occupied for a week by an exhibition whose game rules are governed by an algorithm, transporting visitors’ portraits to a supernatural, digital hallucinatory realm inhabited by transmutant beings among slime mold sculptures and other generated flora in an artificial intelligence-imagined forest. The artificial neural network generates in real time transformations of the viewer’s individual appearance into a representative of another intersex trans species – a being from another world whose origins disappear, with the algorithm using computer vision to choose how to transform the viewer’s features without their participation or the ability to control what to do in an emotional puppet show.

Mining the data oil of imagined present-day values, the algorithm drowns the portraits in a sea of ​​generated functions that surge between the winds of societal development and the movements that have formed within them. By manipulating the AI ​​input prompts, the artist generates his own unique trans-community, which lives in a fantastic, mountainous, uncivilized forest, where what a person identifies with is changed, without the individual having control over the miraculous transformations, giving in to the identities created by the algorithm and resolving the relationship between man and art with algorithmic systems and artificial neural networks.

– Kaspars Groševs

Music by TV Maskava and Platons Buravickis

Programmer: Ansis Spruģevics

Support: VKKF (State Culture Capital Foundation), PXB

Photos: Līva Priedīte

Pedagogical Games 1. Agents and Boundaries

Pedagogical Games 1. Agents and Boundaries
Viktor Timofeev
12/01 – 17/02/2024

“Playing a game is the voluntary attempt to overcome unnecessary obstacles”
Bernard Suits from his 1978 book The Grasshopper: Games, Life and Utopia.

Over the last several years, I’ve been teaching experimental computer games classes to both art and non art students at a few universities. On a weekly basis, we play, discuss and make games using some basic programming. My focus is similar to any studio class, encouraging students to let loose with the medium and in the process express themselves and whatever is on their mind. The games we make tend to be simple yet unexpectedly existential – first person cameras that roam blocky, geometric landscapes collecting pointless items, opening an infinite amount of doors and interacting with faceless characters. Time and time again, I have found myself moved by students’ games that are able to address topics such as trouble at home or personal anxiety using deceptively simple means. But the most memorable experience from these classes has been watching students present – and play – their own games in front of the class. If their games are introspective mirrors, playing through them is a way of inhabiting and cathartically owning them (at least this is what some of the students have told me). Needless to say, these classes have left an impression on me.

The Bernard Suits quote listed above is something we discuss early on. Being able to temporarily construct and inhabit a space where you have absolute agency, however constrained, can be incredibly empowering in a world that often feels outside of our control. This is generally my own personal relationship to artmaking (as a personal hobby, not necessarily as a public career). I first started making art as a way to cope with issues surrounding my health. Then it became my home as I moved to new countries. And recently, as I’ve spent a lot of my time teaching, I have found it in my curriculum. For example, when introducing a new tool such as text, I share a mini-game that I built using only that tool. My games are usually something very simple, or absurdly impossible, in order to demonstrate a possible extremity. This was the start of my “pedagogical games”, and also how this exhibition began.

Agents and Boundaries, the current exhibition at 427, evolved to encompass several overlapping themes. The first comes from one of my mini-games, which covered navigation for AI “bots” and collision detection between objects. The name of that week’s class was literally agents and boundaries. I decided it was odd enough to take out of context and stage an exhibition around. So I expanded the game to take place in a virtual version of the 427 gallery, and included a few more levels. The “goal” is to avoid contact with everyone surrounding you while traversing several labyrinths. In the exhibition, the game is presented on a computer terminal that is mirrored to a projector, recreating the classroom dynamic including the awkward, uneven lighting. It can be interpreted as negotiating between invisible constructs, such as social relationships and societal norms.

Growing up in Riga speaking both Latvian and Russian languages, my Latvian language was halted when me and my family immigrated to America. Once my grandfather, who always encouraged my Latvian identity, passed away, so too did my closest link to the language. When I made my way back to Riga as an adult, I found myself wanting to blend in. Only recently have I accepted that this will never be the case and that my fractured identities are commonplace and something I can embrace. This mixing of languages inspired my ongoing work that is a mutating alphabet. The version made for this exhibition takes the first four letters of the Roman alphabet and systematically scrambles them indefinitely. Sometimes new letter-like formations are created; other times, the chimeric foreign characters are pure nonsense.

The gallery radiator is extended to surround the perimeter of the space, creating an illusion of a cradle-like enclosure for the visitor, shrinking them to the size of a child. This effect is compounded by the room-sized projector screen and oversized mural of a window. Taken together with the classroom aesthetics, this play with scale is intended to flip the pedagogical environment – “adults” are the children here, left to play with its unfamiliar logic.

  • Viktor Timofeev

Viktor Timofeev (b. 1984, Riga) is an artist based in New York. Timofeev’s multidisciplinary practice is informed by personal experiences, speculative imaginings and everything in between. Working across generative software, video, painting, installation and sound, Timofeev combines these mediums to create semi-fictional environments. He received his MFA at the Piet Zwart Institute in Rotterdam and his BFA at Hunter College in New York. He hosts monthly events that include screenings, performances and sensory deprivation listening sessions at No Moon, an event space in Brooklyn he co-founded in 2018.

Recent solo exhibitions include DOG at Interstate Projects, New York (2021); God Objects at Futura/Karlin Studios, Prague (2020); Stairway to Melon at kim? Contemporary Art Center, Riga (2017); and S.T.A.T.E. at Drawing Room, London (2016). Recent group exhibitions include Shallow Springs at Kohta Kunsthalle, Helsinki (2023); Digital Intimacy at the National Gallery Prague (2021), 14th Baltic Triennial at CAC, Vilnius (2021); Unexpected Encounters at the Latvian National Museum of Art (2019); A Barbarian In Paris at Fondation Ricard, Paris (2018); and Somewhere In Between at Bozar, Brussels (2018).

Support: VKKF (State Culture Capital Foundation)

Photos: Līga Spunde